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Engineering

Welcome to the Bigpoint Engineering Blog where we will give you insights from our technology and the developers culture.

PHP-SDK on GitHub

Posted on April 11, 2013 by Bernd Hoffmann

Last year, Bigpoint began using GitHub for open source projects. In this connection, a mandatory PHP repository should not be missing. That is why we published our first PHP-repository, a PHP-SDK that can be used to access an OAuth2 secured … Continue reading →

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Icinga Cookbook on GitHub

Posted on January 4, 2013 by Sebastian

End of last year we finally released our first projects on GitHub. Now it is time to blog about it. We are currently transitioning into using Opscode Chef to deploy our systems. That is why our first public GitHub projects … Continue reading →

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PHP Usergroup Hamburg Revival at Bigpoint

Posted on June 19, 2012 by Frank

Once upon a time there was an active PHP user group in Hamburg, with interesting presentations and enough active members to have a meet-up once a month. This may sound like a fairy tale, especially since there has been no … Continue reading →

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PHP Conference Berlin Wrap-up

Posted on June 15, 2012 by Arian

Last week the International PHP Conference (short IPC) took place in Berlin. It’s one of the biggest PHP conferences in Germany. I attended for the second time and wanted to share my experiences. First of all the conference was well … Continue reading →

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Atlassian User Group Meeting at Bigpoint

Posted on June 14, 2012 by Nils Hofmeister

Atlassian tools like Jira and Confluence are quite important for our daily work. These highly-customizable tools are not something you install once and then never touch again. You need to optimize and develop them to get the best out of … Continue reading →

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Minimizing Data Size in 3D Browser Games (About Hardware Instancing)

Posted on June 11, 2012 by André

This is the first part of a series of blog posts about  Minimizing Data Size in 3D Browser Games (Intro), where we’ll look specifically at how hardware instancing is used for sharing and reusing 3D data as much as possible … Continue reading →

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Minimizing Data Size in 3D Browser Games (Intro)

Posted on May 30, 2012 by André

Click’n’Play! A good browser game should start as fast as possible. The player clicks on a link, and (ideally) a few seconds later the action should start. No lengthy client download (or box unwrapping!), no installation process, not having to … Continue reading →

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Welcome to the new Bigpoint Engineering Blog!

Posted on May 24, 2012 by Dominique

Several hundred software engineers are working at Bigpoint creating exciting internal solutions as well as games played by millions of people. Last year we decided to get more involved with development communities and started in May 2011 when we held … Continue reading →

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